luaplayer.org
September 09, 2010, 10:02:07 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: IMPORTANT: Please read the following post http://luaplayer.org/forums/index.php?topic=693
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Making a Visual Novel?  (Read 453 times)
vexsten
Newbie
*
Posts: 1


View Profile
« on: February 22, 2010, 12:38:11 PM »

I want to port over a short visual novel for PC over to the PSP.

However, I'm having a bit of trouble displaying text.

How would I go about displaying text one character at a time?  Also, could I read the text from another file?

Thanks.
Logged
emcp
Sr. Member
****
Posts: 479



View Profile
« Reply #1 on: February 22, 2010, 02:24:37 PM »

I want to port over a short visual novel for PC over to the PSP.

However, I'm having a bit of trouble displaying text.

How would I go about displaying text one character at a time?  Also, could I read the text from another file?

Thanks.

Typewriter effect, Yes
(thats all your getting from me, googles your friend)
Logged
osgeld
Full Member
***
Posts: 130


View Profile
« Reply #2 on: February 26, 2010, 12:56:04 PM »

bold from someone who runs to the community every time they cant work out basic ideas in their head
Logged
Criptych
Global Moderator
Hero Member
*****
Posts: 693


Why, oh why, didn't I take the blue pill?


View Profile WWW
« Reply #3 on: February 26, 2010, 06:48:46 PM »

Let's not have any bloodshed, hey? Undecided

@vexsten: This has already been brought up here, however.  In short, you can use the pge.timer module for your "typewriter" effect, and either the io or pge.file module for reading external files.
Logged

The problem with modern antivirus software is that none of it properly detects Windows.
FFN Browser | Nanotank! PSP | Google Maps PSP
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!